![]() Like by that logic, Tekken 8 would have less characters and modes, and the characters would be 'cut up and sold via MTX'.īut Tekken 8 will have more characters, vastly more modes, more freely available cosmetic options. and I do agree that MTX can be manipulative, but I don't think this is true either. I think people always have this idea that they're being shortchanged somehow, but todays games. The relatively long delay for Tekken home releases back then (especially in the West) didn't help either, nor was the game really rebalanced for the home release in light of all the issues with the arcade perhaps understandable since such changes were still contentious back then. It had a pretty small roster, in an age of fighting games with HUGE rosters immediately following TTT which also had a much bigger roster. The main issue as it were with T4 was balance competitively, with Jin being the easy S+ top tier character due to one move (Just Frame Laser Scraper, because it was basically an unblockable 50/50 launcher once it started and despite the name it was easy to do, not a true Just Frame), and some other balance problems related to uneven surfaces/pillars/walls on the octagon/fight club stages as another poster mentioned, which alienated even casuals. Maybe you're thinking of the bound stuff in T6? There was practically no difference in how combos were done in T4. The game had gameplay issues and Jin, Lee and Steve were broken because they took full advantages of the new system but that was more of an issue in the competitive arena.Īs someone who played T4 at very high level, I don't really follow at all. The few that bought it, enjoyed the presentation, the story mode, the more serious tones (I still think Paul's ending from that game is the greatest ending in a Tekken), music ect. People just felt robbed buying it while Tag was clearly the better package. The game also had HALF of the characters of Tag, just to put it into perspective, it has the same number of characters as Tekken 1 lol. ![]() What happened with 4? Simple, it released one year and half after Tag for the PS2 and the graphical improvement wasn't as much as Arcade Tag to Arcade 4. The game had a lot of content too and it was released months after the initial PS2 release. The reason Tekken 4 did so bad is simple, the Arcade version of Tekken Tag used the same models as the arcade version of Tekken 3, on the PS2 though Tekken Tag looks nothing like 3, it really looks like a generation ahead. Just to be clear about Tekken 4 since it seems to be a lot of speculation online, the game didn't fail because it had faulty gameplay since at the time, less than 10% of the people played Tekken in a competitive way and it was mostly a "fun" fighter, like most of the 3D fighters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |