![]() ![]() While the complicated controls aren't usually a problem, they can be during demanding situations like escape sequences or late-game boss fights. The controls can also be a little problematic, longer play-sessions on the 3DS tend to be quite cramp-inducing anyways, but a mechanically demanding game like this where you have total controller spaghetti going on makes it even worse. The former factor is especially annoying since enemies respawn VERY fast, so if you find yourself hitting a dead-end or going in the wrong direction, congratulations, you get to fight all those enemies you just passed again! A special shoutout goes out to one of the most annoying foes in video game history, those little spider bots that can drain your Aeon gauge with their explosions, absolutely hate those f**kers. The repetitive enemies get really annoying towards the end, ESPECIALLY the metroid boss fights, of which the later ones can become incredibly bullet-spongey and the powerup progression slows down to a crawl in the late-game. ![]() The presentation is good, the exploration and powerup progression is fun, but the game just goes on for way too long (11-15 hours while the original Metroid II only takes approximately 5) and cannot really fill all that time with enough interesting stuff. It's available under the Options screen in the main menu.Good game, but quite flawed in some ways. UnlockableĪfter you've beaten the game, you can view the Staff Credits again at any time. However, she'll now be joined by the Metroid she saved at the end of the game. UnlockableĪfter you've beaten the game, the menu screen will display Samus sitting in her ship as usual. UnlockableĪfter you've beaten the game, you'll unlock Hard Mode, which you can select when starting a new save. Only difference that it's based only on gameplay time - collection percent doesn't matter this time.Įach difficulty (Normal, Hard, Fusion) has a different version of the 3 endings, but the times are the same. Missile Reserve Tank (replenishes 50 missiles or 10 Super missles) & Concept Art Gallery (it is the same as the Art Booklet from Legacy Edition)ġ00% item completion, view first 10 Chozo MemoriesĪs with all Metroid games there are different ending scenes. Scan the Samus Amiibo from the Super Smash Bros. Metroid Marker (Marks the nearest Metroid) & Fusion Mode (Difficulty featuring fusion suit) SeriesĮnergy Reserve Tank (revives you with 299 energy) & Sound Test (isn't the same as the Special or Legacy Edition CD) Scan the Zero Suit Samus Amiibo from the Super Smash Bros. Scan the Samus Amiibo from the Metroid seriesĪeion Reserve Tank (replenishes 500 Aeion energy) & Metroid II Art Gallery (it is the same as the Art Booklet from Legacy Edition) The Metroid Marker can be used Multiple times in the game, but it is limited to one Metroid marked at a time. All Reserve Tanks can be refilled by the complementary station or the big Aeion orb. The second part (after the &-sign) can be unlocked after you beat the game. The first part (before the &-sign) can be unlocked after you face the first Metroid in a new game or at the beginning of a new game+. By scanning the Amiibo, you can unlock some features and items you can't normally find during gameplay.
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